* Hidden productions with autostart function. A separate point of sale is no longer required. * New FillTypes can be entered via Revamp at existing sales points without actively changing the existing sales points. * Warehouses can also be provided with a spawn script that can be used to spawn bales and pallets. * Possibility to display objects depending on the fill level, e.g. * Possibility to install displays on productions that can show the current level in the warehouse. * Possibility of weather-dependent filling levels. * Possibility of weather dependent productions. * Ability to create recipes via FillTypeCategories. The current booster value is shown in orange brackets after the amount. * Display of the real current production depending on the booster. * Boosters can be disabled or reversed for individual goods. * Ability to add one or more optional boosters that increase Outgoing Production. * Multiple production lines that previously had to be created separately can be combined into one production line. * Recipes can be created with several equal ingredients in groups (maximum 5). Must be actively installed in productions: * In the case of productions, it is displayed whether they are running in parallel (II) or distributed (Y). * Sort productions alphabetically and filter by active/inactive. * Display of the maximum storage quantities and the corresponding units. Mission goods no longer end up in the production itself during missions. * Productions that are mission objectives can accept unlimited goods from missions until the mission is completed. * Production delivery costs are now reported separately (previously part of production costs). * Added manual pallet, bale and wood spawner - All productions with pallet spawner can also manually spawn pallets and bales - via the menu or a trigger. If a production is set to storage, it does not automatically spawn pallets. * New output mode available: Sell Directly, Distribute, Outsource (Previously Keep) and Swap In (New). * Only active production lines can be supplied via the distribute mode. Inputs can also be deactivated, in which case they will not receive any deliveries. The following applies: Priority 1 is most important and will get the goods first until the warehouse is full. * Priority system: Incoming goods can now be set to different priorities via the production menu and will be distributed based on these priorities. * Possibility to buy goods in the production menu for a production for double the market price. Where: white - available, red - not available but required, orange - not available and not required. * A colored display of the recipes makes it easier to see why a production is not producing. * Automatic line break in recipe display for input and output page (4 ingredients per line). Revamp itself is the basic script mod, but also independently extends productions with additional comfort functions.Īutomatically available for all productions: Revamp reworks the internal production system, expands it and adds various functions.
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